#include #include "__complex.h" float complex catanf(float complex z) { float complex w; float a, t, x, x2, y; x = crealf(z); y = cimagf(z); if ((x == 0.0f) && (y > 1.0f)) goto overflow; x2 = x * x; a = 1.0f - x2 - (y * y); if (a == 0.0f) goto overflow; t = 0.5f * atan2f(2.0f * x, a); w = redupif(t); t = y - 1.0f; a = x2 + (t * t); if (a == 0.0f) goto overflow; t = y + 1.0f; a = (x2 + (t * t)) / a; return w + (0.25f * logf(a)) * I; overflow: return FLT_MAX + FLT_MAX * I; }