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authorKacper <kacper@mail.openlinux.dev>2025-12-09 19:20:15 +0100
committerKacper <kacper@mail.openlinux.dev>2025-12-09 19:20:15 +0100
commit885f5974cdf65b59415837ae97f5a14ef1350670 (patch)
tree66ac13de29c7f4932c5fcae11773df574e4e256a /lib/libm/__cosl.c
parent8f9e448b2ef6db7cd905540c21f3c5b190e7a1e7 (diff)
feat: add gzip and new headers
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+/* origin: FreeBSD /usr/src/lib/msun/ld80/k_cosl.c */
+/* origin: FreeBSD /usr/src/lib/msun/ld128/k_cosl.c */
+/*
+ * ====================================================
+ * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
+ * Copyright (c) 2008 Steven G. Kargl, David Schultz, Bruce D. Evans.
+ *
+ * Developed at SunSoft, a Sun Microsystems, Inc. business.
+ * Permission to use, copy, modify, and distribute this
+ * software is freely granted, provided that this notice
+ * is preserved.
+ * ====================================================
+ */
+
+#include "libm.h"
+
+#if (LDBL_MANT_DIG == 64 || LDBL_MANT_DIG == 113) && LDBL_MAX_EXP == 16384
+#if LDBL_MANT_DIG == 64
+/*
+ * ld80 version of __cos.c. See __cos.c for most comments.
+ */
+/*
+ * Domain [-0.7854, 0.7854], range ~[-2.43e-23, 2.425e-23]:
+ * |cos(x) - c(x)| < 2**-75.1
+ *
+ * The coefficients of c(x) were generated by a pari-gp script using
+ * a Remez algorithm that searches for the best higher coefficients
+ * after rounding leading coefficients to a specified precision.
+ *
+ * Simpler methods like Chebyshev or basic Remez barely suffice for
+ * cos() in 64-bit precision, because we want the coefficient of x^2
+ * to be precisely -0.5 so that multiplying by it is exact, and plain
+ * rounding of the coefficients of a good polynomial approximation only
+ * gives this up to about 64-bit precision. Plain rounding also gives
+ * a mediocre approximation for the coefficient of x^4, but a rounding
+ * error of 0.5 ulps for this coefficient would only contribute ~0.01
+ * ulps to the final error, so this is unimportant. Rounding errors in
+ * higher coefficients are even less important.
+ *
+ * In fact, coefficients above the x^4 one only need to have 53-bit
+ * precision, and this is more efficient. We get this optimization
+ * almost for free from the complications needed to search for the best
+ * higher coefficients.
+ */
+static const long double C1 = 0.0416666666666666666136L; /* 0xaaaaaaaaaaaaaa9b.0p-68
+ */
+static const double C2 = -0.0013888888888888874, /* -0x16c16c16c16c10.0p-62 */
+ C3 = 0.000024801587301571716, /* 0x1a01a01a018e22.0p-68 */
+ C4 = -0.00000027557319215507120, /* -0x127e4fb7602f22.0p-74 */
+ C5 = 0.0000000020876754400407278, /* 0x11eed8caaeccf1.0p-81 */
+ C6 = -1.1470297442401303e-11, /* -0x19393412bd1529.0p-89 */
+ C7 = 4.7383039476436467e-14; /* 0x1aac9d9af5c43e.0p-97 */
+#define POLY(z) \
+ (z * \
+ (C1 + z * (C2 + z * (C3 + z * (C4 + z * (C5 + z * (C6 + z * C7)))))))
+#elif LDBL_MANT_DIG == 113
+/*
+ * ld128 version of __cos.c. See __cos.c for most comments.
+ */
+/*
+ * Domain [-0.7854, 0.7854], range ~[-1.80e-37, 1.79e-37]:
+ * |cos(x) - c(x))| < 2**-122.0
+ *
+ * 113-bit precision requires more care than 64-bit precision, since
+ * simple methods give a minimax polynomial with coefficient for x^2
+ * that is 1 ulp below 0.5, but we want it to be precisely 0.5. See
+ * above for more details.
+ */
+static const long double C1 = 0.04166666666666666666666666666666658424671L,
+ C2 = -0.001388888888888888888888888888863490893732L,
+ C3 = 0.00002480158730158730158730158600795304914210L,
+ C4 = -0.2755731922398589065255474947078934284324e-6L,
+ C5 = 0.2087675698786809897659225313136400793948e-8L,
+ C6 = -0.1147074559772972315817149986812031204775e-10L,
+ C7 = 0.4779477332386808976875457937252120293400e-13L;
+static const double C8 = -0.1561920696721507929516718307820958119868e-15,
+ C9 = 0.4110317413744594971475941557607804508039e-18,
+ C10 = -0.8896592467191938803288521958313920156409e-21,
+ C11 = 0.1601061435794535138244346256065192782581e-23;
+#define POLY(z) \
+ (z * \
+ (C1 + \
+ z * (C2 + \
+ z * (C3 + \
+ z * (C4 + \
+ z * (C5 + \
+ z * (C6 + \
+ z * (C7 + \
+ z * (C8 + \
+ z * (C9 + z * (C10 + \
+ z * C11)))))))))))
+#endif
+
+long double __cosl(long double x, long double y)
+{
+ long double hz, z, r, w;
+
+ z = x * x;
+ r = POLY(z);
+ hz = 0.5 * z;
+ w = 1.0 - hz;
+ return w + (((1.0 - w) - hz) + (z * r - x * y));
+}
+#endif