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#include "libm.h" // for FORCE_EVAL

#include <float.h>  // for DBL_EPSILON, FLT_EVAL_METHOD
#include <math.h>   // for ceil, double_t
#include <stdint.h> // for uint64_t

#if FLT_EVAL_METHOD == 0 || FLT_EVAL_METHOD == 1
#define EPS DBL_EPSILON
#elif FLT_EVAL_METHOD == 2
#define EPS LDBL_EPSILON
#endif
static const double_t toint = 1 / EPS;

double ceil(double x)
{
	union {
		double f;
		uint64_t i;
	} u = { x };
	int e = u.i >> 52 & 0x7ff;
	double_t y;

	if (e >= 0x3ff + 52 || x == 0)
		return x;
	/* y = int(x) - x, where int(x) is an integer neighbor of x */
	if (u.i >> 63)
		y = x - toint + toint - x;
	else
		y = x + toint - toint - x;
	/* special case because of non-nearest rounding modes */
	if (e <= 0x3ff - 1) {
		FORCE_EVAL(y);
		return u.i >> 63 ? -0.0 : 1;
	}
	if (y < 0)
		return x + y + 1;
	return x + y;
}