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authorKacper <kacper@mail.openlinux.dev>2025-12-07 20:10:31 +0100
committerKacper <kacper@mail.openlinux.dev>2025-12-07 20:10:31 +0100
commitfc00c656c96528112d05cf0edf8631bd5eaea446 (patch)
treea6e0e6c588191a8bd1c64afc3b7a258e3e66c236 /include/arch/x86_64/drm/v3d_drm.h
Add build system scaffolding and libc headers
Diffstat (limited to 'include/arch/x86_64/drm/v3d_drm.h')
-rw-r--r--include/arch/x86_64/drm/v3d_drm.h813
1 files changed, 813 insertions, 0 deletions
diff --git a/include/arch/x86_64/drm/v3d_drm.h b/include/arch/x86_64/drm/v3d_drm.h
new file mode 100644
index 00000000..1ae21341
--- /dev/null
+++ b/include/arch/x86_64/drm/v3d_drm.h
@@ -0,0 +1,813 @@
+/*
+ * Copyright © 2014-2018 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef _V3D_DRM_H_
+#define _V3D_DRM_H_
+
+#include "drm.h"
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#define DRM_V3D_SUBMIT_CL 0x00
+#define DRM_V3D_WAIT_BO 0x01
+#define DRM_V3D_CREATE_BO 0x02
+#define DRM_V3D_MMAP_BO 0x03
+#define DRM_V3D_GET_PARAM 0x04
+#define DRM_V3D_GET_BO_OFFSET 0x05
+#define DRM_V3D_SUBMIT_TFU 0x06
+#define DRM_V3D_SUBMIT_CSD 0x07
+#define DRM_V3D_PERFMON_CREATE 0x08
+#define DRM_V3D_PERFMON_DESTROY 0x09
+#define DRM_V3D_PERFMON_GET_VALUES 0x0a
+#define DRM_V3D_SUBMIT_CPU 0x0b
+#define DRM_V3D_PERFMON_GET_COUNTER 0x0c
+#define DRM_V3D_PERFMON_SET_GLOBAL 0x0d
+
+#define DRM_IOCTL_V3D_SUBMIT_CL \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
+#define DRM_IOCTL_V3D_WAIT_BO \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
+#define DRM_IOCTL_V3D_CREATE_BO \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
+#define DRM_IOCTL_V3D_MMAP_BO \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
+#define DRM_IOCTL_V3D_GET_PARAM \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
+#define DRM_IOCTL_V3D_GET_BO_OFFSET \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, \
+ struct drm_v3d_get_bo_offset)
+#define DRM_IOCTL_V3D_SUBMIT_TFU \
+ DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, \
+ struct drm_v3d_submit_tfu)
+#define DRM_IOCTL_V3D_SUBMIT_CSD \
+ DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, \
+ struct drm_v3d_submit_csd)
+#define DRM_IOCTL_V3D_PERFMON_CREATE \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_CREATE, \
+ struct drm_v3d_perfmon_create)
+#define DRM_IOCTL_V3D_PERFMON_DESTROY \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_DESTROY, \
+ struct drm_v3d_perfmon_destroy)
+#define DRM_IOCTL_V3D_PERFMON_GET_VALUES \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, \
+ struct drm_v3d_perfmon_get_values)
+#define DRM_IOCTL_V3D_SUBMIT_CPU \
+ DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CPU, \
+ struct drm_v3d_submit_cpu)
+#define DRM_IOCTL_V3D_PERFMON_GET_COUNTER \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_COUNTER, \
+ struct drm_v3d_perfmon_get_counter)
+#define DRM_IOCTL_V3D_PERFMON_SET_GLOBAL \
+ DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_PERFMON_SET_GLOBAL, \
+ struct drm_v3d_perfmon_set_global)
+
+#define DRM_V3D_SUBMIT_CL_FLUSH_CACHE 0x01
+#define DRM_V3D_SUBMIT_EXTENSION 0x02
+
+/* struct drm_v3d_extension - ioctl extensions
+ *
+ * Linked-list of generic extensions where the id identify which struct is
+ * pointed by ext_data. Therefore, DRM_V3D_EXT_ID_* is used on id to identify
+ * the extension type.
+ */
+struct drm_v3d_extension {
+ __u64 next;
+ __u32 id;
+#define DRM_V3D_EXT_ID_MULTI_SYNC 0x01
+#define DRM_V3D_EXT_ID_CPU_INDIRECT_CSD 0x02
+#define DRM_V3D_EXT_ID_CPU_TIMESTAMP_QUERY 0x03
+#define DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY 0x04
+#define DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY 0x05
+#define DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY 0x06
+#define DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY 0x07
+ __u32 flags; /* mbz */
+};
+
+/* struct drm_v3d_sem - wait/signal semaphore
+ *
+ * If binary semaphore, it only takes syncobj handle and ignores flags and
+ * point fields. Point is defined for timeline syncobj feature.
+ */
+struct drm_v3d_sem {
+ __u32 handle; /* syncobj */
+ /* rsv below, for future uses */
+ __u32 flags;
+ __u64 point; /* for timeline sem support */
+ __u64 mbz[2]; /* must be zero, rsv */
+};
+
+/* Enum for each of the V3D queues. */
+enum v3d_queue {
+ V3D_BIN,
+ V3D_RENDER,
+ V3D_TFU,
+ V3D_CSD,
+ V3D_CACHE_CLEAN,
+ V3D_CPU,
+};
+
+/**
+ * struct drm_v3d_multi_sync - ioctl extension to add support multiples
+ * syncobjs for commands submission.
+ *
+ * When an extension of DRM_V3D_EXT_ID_MULTI_SYNC id is defined, it points to
+ * this extension to define wait and signal dependencies, instead of single
+ * in/out sync entries on submitting commands. The field flags is used to
+ * determine the stage to set wait dependencies.
+ */
+struct drm_v3d_multi_sync {
+ struct drm_v3d_extension base;
+ /* Array of wait and signal semaphores */
+ __u64 in_syncs;
+ __u64 out_syncs;
+
+ /* Number of entries */
+ __u32 in_sync_count;
+ __u32 out_sync_count;
+
+ /* set the stage (v3d_queue) to sync */
+ __u32 wait_stage;
+
+ __u32 pad; /* mbz */
+};
+
+/**
+ * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
+ * engine.
+ *
+ * This asks the kernel to have the GPU execute an optional binner
+ * command list, and a render command list.
+ *
+ * The L1T, slice, L2C, L2T, and GCA caches will be flushed before
+ * each CL executes. The VCD cache should be flushed (if necessary)
+ * by the submitted CLs. The TLB writes are guaranteed to have been
+ * flushed by the time the render done IRQ happens, which is the
+ * trigger for out_sync. Any dirtying of cachelines by the job (only
+ * possible using TMU writes) must be flushed by the caller using the
+ * DRM_V3D_SUBMIT_CL_FLUSH_CACHE_FLAG flag.
+ */
+struct drm_v3d_submit_cl {
+ /* Pointer to the binner command list.
+ *
+ * This is the first set of commands executed, which runs the
+ * coordinate shader to determine where primitives land on the screen,
+ * then writes out the state updates and draw calls necessary per tile
+ * to the tile allocation BO.
+ *
+ * This BCL will block on any previous BCL submitted on the
+ * same FD, but not on any RCL or BCLs submitted by other
+ * clients -- that is left up to the submitter to control
+ * using in_sync_bcl if necessary.
+ */
+ __u32 bcl_start;
+
+ /** End address of the BCL (first byte after the BCL) */
+ __u32 bcl_end;
+
+ /* Offset of the render command list.
+ *
+ * This is the second set of commands executed, which will either
+ * execute the tiles that have been set up by the BCL, or a fixed set
+ * of tiles (in the case of RCL-only blits).
+ *
+ * This RCL will block on this submit's BCL, and any previous
+ * RCL submitted on the same FD, but not on any RCL or BCLs
+ * submitted by other clients -- that is left up to the
+ * submitter to control using in_sync_rcl if necessary.
+ */
+ __u32 rcl_start;
+
+ /** End address of the RCL (first byte after the RCL) */
+ __u32 rcl_end;
+
+ /** An optional sync object to wait on before starting the BCL. */
+ __u32 in_sync_bcl;
+ /** An optional sync object to wait on before starting the RCL. */
+ __u32 in_sync_rcl;
+ /** An optional sync object to place the completion fence in. */
+ __u32 out_sync;
+
+ /* Offset of the tile alloc memory
+ *
+ * This is optional on V3D 3.3 (where the CL can set the value) but
+ * required on V3D 4.1.
+ */
+ __u32 qma;
+
+ /** Size of the tile alloc memory. */
+ __u32 qms;
+
+ /** Offset of the tile state data array. */
+ __u32 qts;
+
+ /* Pointer to a u32 array of the BOs that are referenced by the job.
+ */
+ __u64 bo_handles;
+
+ /* Number of BO handles passed in (size is that times 4). */
+ __u32 bo_handle_count;
+
+ /* DRM_V3D_SUBMIT_* properties */
+ __u32 flags;
+
+ /* ID of the perfmon to attach to this job. 0 means no perfmon. */
+ __u32 perfmon_id;
+
+ __u32 pad;
+
+ /* Pointer to an array of ioctl extensions*/
+ __u64 extensions;
+};
+
+/**
+ * struct drm_v3d_wait_bo - ioctl argument for waiting for
+ * completion of the last DRM_V3D_SUBMIT_CL on a BO.
+ *
+ * This is useful for cases where multiple processes might be
+ * rendering to a BO and you want to wait for all rendering to be
+ * completed.
+ */
+struct drm_v3d_wait_bo {
+ __u32 handle;
+ __u32 pad;
+ __u64 timeout_ns;
+};
+
+/**
+ * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
+ *
+ * There are currently no values for the flags argument, but it may be
+ * used in a future extension.
+ */
+struct drm_v3d_create_bo {
+ __u32 size;
+ __u32 flags;
+ /** Returned GEM handle for the BO. */
+ __u32 handle;
+ /**
+ * Returned offset for the BO in the V3D address space. This offset
+ * is private to the DRM fd and is valid for the lifetime of the GEM
+ * handle.
+ *
+ * This offset value will always be nonzero, since various HW
+ * units treat 0 specially.
+ */
+ __u32 offset;
+};
+
+/**
+ * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
+ *
+ * This doesn't actually perform an mmap. Instead, it returns the
+ * offset you need to use in an mmap on the DRM device node. This
+ * means that tools like valgrind end up knowing about the mapped
+ * memory.
+ *
+ * There are currently no values for the flags argument, but it may be
+ * used in a future extension.
+ */
+struct drm_v3d_mmap_bo {
+ /** Handle for the object being mapped. */
+ __u32 handle;
+ __u32 flags;
+ /** offset into the drm node to use for subsequent mmap call. */
+ __u64 offset;
+};
+
+enum drm_v3d_param {
+ DRM_V3D_PARAM_V3D_UIFCFG,
+ DRM_V3D_PARAM_V3D_HUB_IDENT1,
+ DRM_V3D_PARAM_V3D_HUB_IDENT2,
+ DRM_V3D_PARAM_V3D_HUB_IDENT3,
+ DRM_V3D_PARAM_V3D_CORE0_IDENT0,
+ DRM_V3D_PARAM_V3D_CORE0_IDENT1,
+ DRM_V3D_PARAM_V3D_CORE0_IDENT2,
+ DRM_V3D_PARAM_SUPPORTS_TFU,
+ DRM_V3D_PARAM_SUPPORTS_CSD,
+ DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
+ DRM_V3D_PARAM_SUPPORTS_PERFMON,
+ DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT,
+ DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE,
+ DRM_V3D_PARAM_MAX_PERF_COUNTERS,
+ DRM_V3D_PARAM_SUPPORTS_SUPER_PAGES,
+};
+
+struct drm_v3d_get_param {
+ __u32 param;
+ __u32 pad;
+ __u64 value;
+};
+
+/**
+ * Returns the offset for the BO in the V3D address space for this DRM fd.
+ * This is the same value returned by drm_v3d_create_bo, if that was called
+ * from this DRM fd.
+ */
+struct drm_v3d_get_bo_offset {
+ __u32 handle;
+ __u32 offset;
+};
+
+struct drm_v3d_submit_tfu {
+ __u32 icfg;
+ __u32 iia;
+ __u32 iis;
+ __u32 ica;
+ __u32 iua;
+ __u32 ioa;
+ __u32 ios;
+ __u32 coef[4];
+ /* First handle is the output BO, following are other inputs.
+ * 0 for unused.
+ */
+ __u32 bo_handles[4];
+ /* sync object to block on before running the TFU job. Each TFU
+ * job will execute in the order submitted to its FD. Synchronization
+ * against rendering jobs requires using sync objects.
+ */
+ __u32 in_sync;
+ /* Sync object to signal when the TFU job is done. */
+ __u32 out_sync;
+
+ __u32 flags;
+
+ /* Pointer to an array of ioctl extensions*/
+ __u64 extensions;
+
+ struct {
+ __u32 ioc;
+ __u32 pad;
+ } v71;
+};
+
+/* Submits a compute shader for dispatch. This job will block on any
+ * previous compute shaders submitted on this fd, and any other
+ * synchronization must be performed with in_sync/out_sync.
+ */
+struct drm_v3d_submit_csd {
+ __u32 cfg[7];
+ __u32 coef[4];
+
+ /* Pointer to a u32 array of the BOs that are referenced by the job.
+ */
+ __u64 bo_handles;
+
+ /* Number of BO handles passed in (size is that times 4). */
+ __u32 bo_handle_count;
+
+ /* sync object to block on before running the CSD job. Each
+ * CSD job will execute in the order submitted to its FD.
+ * Synchronization against rendering/TFU jobs or CSD from
+ * other fds requires using sync objects.
+ */
+ __u32 in_sync;
+ /* Sync object to signal when the CSD job is done. */
+ __u32 out_sync;
+
+ /* ID of the perfmon to attach to this job. 0 means no perfmon. */
+ __u32 perfmon_id;
+
+ /* Pointer to an array of ioctl extensions*/
+ __u64 extensions;
+
+ __u32 flags;
+
+ __u32 pad;
+};
+
+/**
+ * struct drm_v3d_indirect_csd - ioctl extension for the CPU job to create an
+ * indirect CSD
+ *
+ * When an extension of DRM_V3D_EXT_ID_CPU_INDIRECT_CSD id is defined, it
+ * points to this extension to define a indirect CSD submission. It creates a
+ * CPU job linked to a CSD job. The CPU job waits for the indirect CSD
+ * dependencies and, once they are signaled, it updates the CSD job config
+ * before allowing the CSD job execution.
+ */
+struct drm_v3d_indirect_csd {
+ struct drm_v3d_extension base;
+
+ /* Indirect CSD */
+ struct drm_v3d_submit_csd submit;
+
+ /* Handle of the indirect BO, that should be also attached to the
+ * indirect CSD.
+ */
+ __u32 indirect;
+
+ /* Offset within the BO where the workgroup counts are stored */
+ __u32 offset;
+
+ /* Workgroups size */
+ __u32 wg_size;
+
+ /* Indices of the uniforms with the workgroup dispatch counts
+ * in the uniform stream. If the uniform rewrite is not needed,
+ * the offset must be 0xffffffff.
+ */
+ __u32 wg_uniform_offsets[3];
+};
+
+/**
+ * struct drm_v3d_timestamp_query - ioctl extension for the CPU job to calculate
+ * a timestamp query
+ *
+ * When an extension DRM_V3D_EXT_ID_TIMESTAMP_QUERY is defined, it points to
+ * this extension to define a timestamp query submission. This CPU job will
+ * calculate the timestamp query and update the query value within the
+ * timestamp BO. Moreover, it will signal the timestamp syncobj to indicate
+ * query availability.
+ */
+struct drm_v3d_timestamp_query {
+ struct drm_v3d_extension base;
+
+ /* Array of queries' offsets within the timestamp BO for their value */
+ __u64 offsets;
+
+ /* Array of timestamp's syncobjs to indicate its availability */
+ __u64 syncs;
+
+ /* Number of queries */
+ __u32 count;
+
+ /* mbz */
+ __u32 pad;
+};
+
+/**
+ * struct drm_v3d_reset_timestamp_query - ioctl extension for the CPU job to
+ * reset timestamp queries
+ *
+ * When an extension DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY is defined, it
+ * points to this extension to define a reset timestamp submission. This CPU
+ * job will reset the timestamp queries based on value offset of the first
+ * query. Moreover, it will reset the timestamp syncobj to reset query
+ * availability.
+ */
+struct drm_v3d_reset_timestamp_query {
+ struct drm_v3d_extension base;
+
+ /* Array of timestamp's syncobjs to indicate its availability */
+ __u64 syncs;
+
+ /* Offset of the first query within the timestamp BO for its value */
+ __u32 offset;
+
+ /* Number of queries */
+ __u32 count;
+};
+
+/**
+ * struct drm_v3d_copy_timestamp_query - ioctl extension for the CPU job to copy
+ * query results to a buffer
+ *
+ * When an extension DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY is defined, it
+ * points to this extension to define a copy timestamp query submission. This
+ * CPU job will copy the timestamp queries results to a BO with the offset
+ * and stride defined in the extension.
+ */
+struct drm_v3d_copy_timestamp_query {
+ struct drm_v3d_extension base;
+
+ /* Define if should write to buffer using 64 or 32 bits */
+ __u8 do_64bit;
+
+ /* Define if it can write to buffer even if the query is not available
+ */
+ __u8 do_partial;
+
+ /* Define if it should write availability bit to buffer */
+ __u8 availability_bit;
+
+ /* mbz */
+ __u8 pad;
+
+ /* Offset of the buffer in the BO */
+ __u32 offset;
+
+ /* Stride of the buffer in the BO */
+ __u32 stride;
+
+ /* Number of queries */
+ __u32 count;
+
+ /* Array of queries' offsets within the timestamp BO for their value */
+ __u64 offsets;
+
+ /* Array of timestamp's syncobjs to indicate its availability */
+ __u64 syncs;
+};
+
+/**
+ * struct drm_v3d_reset_performance_query - ioctl extension for the CPU job to
+ * reset performance queries
+ *
+ * When an extension DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY is defined, it
+ * points to this extension to define a reset performance submission. This CPU
+ * job will reset the performance queries by resetting the values of the
+ * performance monitors. Moreover, it will reset the syncobj to reset query
+ * availability.
+ */
+struct drm_v3d_reset_performance_query {
+ struct drm_v3d_extension base;
+
+ /* Array of performance queries's syncobjs to indicate its availability
+ */
+ __u64 syncs;
+
+ /* Number of queries */
+ __u32 count;
+
+ /* Number of performance monitors */
+ __u32 nperfmons;
+
+ /* Array of u64 user-pointers that point to an array of kperfmon_ids */
+ __u64 kperfmon_ids;
+};
+
+/**
+ * struct drm_v3d_copy_performance_query - ioctl extension for the CPU job to
+ * copy performance query results to a buffer
+ *
+ * When an extension DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY is defined, it
+ * points to this extension to define a copy performance query submission. This
+ * CPU job will copy the performance queries results to a BO with the offset
+ * and stride defined in the extension.
+ */
+struct drm_v3d_copy_performance_query {
+ struct drm_v3d_extension base;
+
+ /* Define if should write to buffer using 64 or 32 bits */
+ __u8 do_64bit;
+
+ /* Define if it can write to buffer even if the query is not available
+ */
+ __u8 do_partial;
+
+ /* Define if it should write availability bit to buffer */
+ __u8 availability_bit;
+
+ /* mbz */
+ __u8 pad;
+
+ /* Offset of the buffer in the BO */
+ __u32 offset;
+
+ /* Stride of the buffer in the BO */
+ __u32 stride;
+
+ /* Number of performance monitors */
+ __u32 nperfmons;
+
+ /* Number of performance counters related to this query pool */
+ __u32 ncounters;
+
+ /* Number of queries */
+ __u32 count;
+
+ /* Array of performance queries's syncobjs to indicate its availability
+ */
+ __u64 syncs;
+
+ /* Array of u64 user-pointers that point to an array of kperfmon_ids */
+ __u64 kperfmon_ids;
+};
+
+struct drm_v3d_submit_cpu {
+ /* Pointer to a u32 array of the BOs that are referenced by the job.
+ *
+ * For DRM_V3D_EXT_ID_CPU_INDIRECT_CSD, it must contain only one BO,
+ * that contains the workgroup counts.
+ *
+ * For DRM_V3D_EXT_ID_TIMESTAMP_QUERY, it must contain only one BO,
+ * that will contain the timestamp.
+ *
+ * For DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY, it must contain only
+ * one BO, that contains the timestamp.
+ *
+ * For DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY, it must contain two
+ * BOs. The first is the BO where the timestamp queries will be written
+ * to. The second is the BO that contains the timestamp.
+ *
+ * For DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY, it must contain no
+ * BOs.
+ *
+ * For DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY, it must contain one
+ * BO, where the performance queries will be written.
+ */
+ __u64 bo_handles;
+
+ /* Number of BO handles passed in (size is that times 4). */
+ __u32 bo_handle_count;
+
+ __u32 flags;
+
+ /* Pointer to an array of ioctl extensions*/
+ __u64 extensions;
+};
+
+/* The performance counters index represented by this enum are deprecated and
+ * must no longer be used. These counters are only valid for V3D 4.2.
+ *
+ * In order to check for performance counter information,
+ * use DRM_IOCTL_V3D_PERFMON_GET_COUNTER.
+ *
+ * Don't use V3D_PERFCNT_NUM to retrieve the maximum number of performance
+ * counters. You should use DRM_IOCTL_V3D_GET_PARAM with the following
+ * parameter: DRM_V3D_PARAM_MAX_PERF_COUNTERS.
+ */
+enum {
+ V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS,
+ V3D_PERFCNT_FEP_VALID_PRIMS,
+ V3D_PERFCNT_FEP_EZ_NFCLIP_QUADS,
+ V3D_PERFCNT_FEP_VALID_QUADS,
+ V3D_PERFCNT_TLB_QUADS_STENCIL_FAIL,
+ V3D_PERFCNT_TLB_QUADS_STENCILZ_FAIL,
+ V3D_PERFCNT_TLB_QUADS_STENCILZ_PASS,
+ V3D_PERFCNT_TLB_QUADS_ZERO_COV,
+ V3D_PERFCNT_TLB_QUADS_NONZERO_COV,
+ V3D_PERFCNT_TLB_QUADS_WRITTEN,
+ V3D_PERFCNT_PTB_PRIM_VIEWPOINT_DISCARD,
+ V3D_PERFCNT_PTB_PRIM_CLIP,
+ V3D_PERFCNT_PTB_PRIM_REV,
+ V3D_PERFCNT_QPU_IDLE_CYCLES,
+ V3D_PERFCNT_QPU_ACTIVE_CYCLES_VERTEX_COORD_USER,
+ V3D_PERFCNT_QPU_ACTIVE_CYCLES_FRAG,
+ V3D_PERFCNT_QPU_CYCLES_VALID_INSTR,
+ V3D_PERFCNT_QPU_CYCLES_TMU_STALL,
+ V3D_PERFCNT_QPU_CYCLES_SCOREBOARD_STALL,
+ V3D_PERFCNT_QPU_CYCLES_VARYINGS_STALL,
+ V3D_PERFCNT_QPU_IC_HIT,
+ V3D_PERFCNT_QPU_IC_MISS,
+ V3D_PERFCNT_QPU_UC_HIT,
+ V3D_PERFCNT_QPU_UC_MISS,
+ V3D_PERFCNT_TMU_TCACHE_ACCESS,
+ V3D_PERFCNT_TMU_TCACHE_MISS,
+ V3D_PERFCNT_VPM_VDW_STALL,
+ V3D_PERFCNT_VPM_VCD_STALL,
+ V3D_PERFCNT_BIN_ACTIVE,
+ V3D_PERFCNT_RDR_ACTIVE,
+ V3D_PERFCNT_L2T_HITS,
+ V3D_PERFCNT_L2T_MISSES,
+ V3D_PERFCNT_CYCLE_COUNT,
+ V3D_PERFCNT_QPU_CYCLES_STALLED_VERTEX_COORD_USER,
+ V3D_PERFCNT_QPU_CYCLES_STALLED_FRAGMENT,
+ V3D_PERFCNT_PTB_PRIMS_BINNED,
+ V3D_PERFCNT_AXI_WRITES_WATCH_0,
+ V3D_PERFCNT_AXI_READS_WATCH_0,
+ V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_0,
+ V3D_PERFCNT_AXI_READ_STALLS_WATCH_0,
+ V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_0,
+ V3D_PERFCNT_AXI_READ_BYTES_WATCH_0,
+ V3D_PERFCNT_AXI_WRITES_WATCH_1,
+ V3D_PERFCNT_AXI_READS_WATCH_1,
+ V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_1,
+ V3D_PERFCNT_AXI_READ_STALLS_WATCH_1,
+ V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_1,
+ V3D_PERFCNT_AXI_READ_BYTES_WATCH_1,
+ V3D_PERFCNT_TLB_PARTIAL_QUADS,
+ V3D_PERFCNT_TMU_CONFIG_ACCESSES,
+ V3D_PERFCNT_L2T_NO_ID_STALL,
+ V3D_PERFCNT_L2T_COM_QUE_STALL,
+ V3D_PERFCNT_L2T_TMU_WRITES,
+ V3D_PERFCNT_TMU_ACTIVE_CYCLES,
+ V3D_PERFCNT_TMU_STALLED_CYCLES,
+ V3D_PERFCNT_CLE_ACTIVE,
+ V3D_PERFCNT_L2T_TMU_READS,
+ V3D_PERFCNT_L2T_CLE_READS,
+ V3D_PERFCNT_L2T_VCD_READS,
+ V3D_PERFCNT_L2T_TMUCFG_READS,
+ V3D_PERFCNT_L2T_SLC0_READS,
+ V3D_PERFCNT_L2T_SLC1_READS,
+ V3D_PERFCNT_L2T_SLC2_READS,
+ V3D_PERFCNT_L2T_TMU_W_MISSES,
+ V3D_PERFCNT_L2T_TMU_R_MISSES,
+ V3D_PERFCNT_L2T_CLE_MISSES,
+ V3D_PERFCNT_L2T_VCD_MISSES,
+ V3D_PERFCNT_L2T_TMUCFG_MISSES,
+ V3D_PERFCNT_L2T_SLC0_MISSES,
+ V3D_PERFCNT_L2T_SLC1_MISSES,
+ V3D_PERFCNT_L2T_SLC2_MISSES,
+ V3D_PERFCNT_CORE_MEM_WRITES,
+ V3D_PERFCNT_L2T_MEM_WRITES,
+ V3D_PERFCNT_PTB_MEM_WRITES,
+ V3D_PERFCNT_TLB_MEM_WRITES,
+ V3D_PERFCNT_CORE_MEM_READS,
+ V3D_PERFCNT_L2T_MEM_READS,
+ V3D_PERFCNT_PTB_MEM_READS,
+ V3D_PERFCNT_PSE_MEM_READS,
+ V3D_PERFCNT_TLB_MEM_READS,
+ V3D_PERFCNT_GMP_MEM_READS,
+ V3D_PERFCNT_PTB_W_MEM_WORDS,
+ V3D_PERFCNT_TLB_W_MEM_WORDS,
+ V3D_PERFCNT_PSE_R_MEM_WORDS,
+ V3D_PERFCNT_TLB_R_MEM_WORDS,
+ V3D_PERFCNT_TMU_MRU_HITS,
+ V3D_PERFCNT_COMPUTE_ACTIVE,
+ V3D_PERFCNT_NUM,
+};
+
+#define DRM_V3D_MAX_PERF_COUNTERS 32
+
+struct drm_v3d_perfmon_create {
+ __u32 id;
+ __u32 ncounters;
+ __u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
+};
+
+struct drm_v3d_perfmon_destroy {
+ __u32 id;
+};
+
+/*
+ * Returns the values of the performance counters tracked by this
+ * perfmon (as an array of ncounters u64 values).
+ *
+ * No implicit synchronization is performed, so the user has to
+ * guarantee that any jobs using this perfmon have already been
+ * completed (probably by blocking on the seqno returned by the
+ * last exec that used the perfmon).
+ */
+struct drm_v3d_perfmon_get_values {
+ __u32 id;
+ __u32 pad;
+ __u64 values_ptr;
+};
+
+#define DRM_V3D_PERFCNT_MAX_NAME 64
+#define DRM_V3D_PERFCNT_MAX_CATEGORY 32
+#define DRM_V3D_PERFCNT_MAX_DESCRIPTION 256
+
+/**
+ * struct drm_v3d_perfmon_get_counter - ioctl to get the description of a
+ * performance counter
+ *
+ * As userspace needs to retrieve information about the performance counters
+ * available, this IOCTL allows users to get information about a performance
+ * counter (name, category and description).
+ */
+struct drm_v3d_perfmon_get_counter {
+ /*
+ * Counter ID
+ *
+ * Must be smaller than the maximum number of performance counters,
+ * which can be retrieve through DRM_V3D_PARAM_MAX_PERF_COUNTERS.
+ */
+ __u8 counter;
+
+ /* Name of the counter */
+ __u8 name[DRM_V3D_PERFCNT_MAX_NAME];
+
+ /* Category of the counter */
+ __u8 category[DRM_V3D_PERFCNT_MAX_CATEGORY];
+
+ /* Description of the counter */
+ __u8 description[DRM_V3D_PERFCNT_MAX_DESCRIPTION];
+
+ /* mbz */
+ __u8 reserved[7];
+};
+
+#define DRM_V3D_PERFMON_CLEAR_GLOBAL 0x0001
+
+/**
+ * struct drm_v3d_perfmon_set_global - ioctl to define a global performance
+ * monitor
+ *
+ * The global performance monitor will be used for all jobs. If a global
+ * performance monitor is defined, jobs with a self-defined performance
+ * monitor won't be allowed.
+ */
+struct drm_v3d_perfmon_set_global {
+ __u32 flags;
+ __u32 id;
+};
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* _V3D_DRM_H_ */