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#include <float.h>
#include "__complex.h"
float complex catanf(float complex z)
{
float complex w;
float a, t, x, x2, y;
x = crealf(z);
y = cimagf(z);
if ((x == 0.0f) && (y > 1.0f))
goto overflow;
x2 = x * x;
a = 1.0f - x2 - (y * y);
if (a == 0.0f)
goto overflow;
t = 0.5f * atan2f(2.0f * x, a);
w = redupif(t);
t = y - 1.0f;
a = x2 + (t * t);
if (a == 0.0f)
goto overflow;
t = y + 1.0f;
a = (x2 + (t * t)) / a;
return w + (0.25f * logf(a)) * I;
overflow:
return FLT_MAX + FLT_MAX * I;
}
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